Thursday, September 16, 2010

UPDATE

I'm sorry but this blog is shutting down. This is in order to create something new, something better, I'm expecting to have online and running in a few days from this posting.

WE'RE LAUNCHED.

GOGOGOGO.

http://onehitpoint.com


A new gaming blog, with myself and 3 other people. Any reviews I think would be suitable for the blog, I'll drag over.

But as for plus9, it's over.

Monday, September 6, 2010

Quick Review: Monday Night Combat

Monday Night Combat is a third person shooter developed by the minds at Uber Entertainment and released with Xbox Live's 'Summer of Arcade' promotion for this year. The world in the game is set in the future where, thanks to the power of cloning technology, a coliseum-style fight to the death is now the main source of entertainment. It gives the feel of the best TV show the future has to offer; there are breaks for commercials, sponsor messages, and real-time commentary done by an announcer.

At first glance, the game looks very similar to Team Fortress 2, in the sense of loosely-team based gameplay, and quirky character models, but once you start, you start to notice that it isn`t as straightforward as that. You're given the choice between 2 different gametypes, that being Blitz and Crossfire. The Blitz mode has one or more players defending one point (the Moneyball) while waves of enemies spawn for a specific number of rounds. Crossfire is essentially the Warcraft III mod, DotA. Crossfire pits teams of people, the Hotshots (Red Team) and the Icemen (Blue Team), against each other as different character classses that level up individually, to destroy each others main base. Throughout the match, each team has robots that constantly spawn and trek their way to the enemies base, ultimately meeting with each other in the middle and killing each other. It's your team's duty to push your army to the opposing teams base, and destroy their moneyball.

To play the game, you're given the choice between 6 unique character classes, those being the Assault, the Tank, the Support, the Assassin, the Gunner, and the Sniper.



(pictured from left to right; Gunner, Support, Assassin, Assault, Sniper, Tank)

The Assault is the most average class out of the bunch, with moderate firepower and movement speed. The Tank is really slow, but hits like a truck and has a lot of health, and with abilities like charge, he's a great offensive powerhouse. The Support is a really interesting class and the easiest way to describe him is to allude him to Team Fortress 2's Medic and Engineer combined, because his main weapon is called the "Heal/Hurt" gun, which heals teammates and structures and does the opposite for the enemy team. His main gimmick, however, is to build up turrets that do all the fighting for you. The Assassin gets a plethora of abilities that let her both dash at high speeds, jump long distances, and make herself invisible, as well as he natural ability to do insane amount of melee damage when attacking enemies from behind. Her very predictable downside is that she's made of paper and does to almost everyone in one or two shots. The Gunner is very similar to the Tank in the sense of low movement speed/high firepower, but his abilities are more suited for the defensive player, unlike the Tank. The last of the six classes, is the Sniper, which is very self-explanatory; his main weapon is a sniper rifle, and he attacks from long distances. He is also made of paper.

Some of the in-game mechanics are a little similar to a certain popular Infinity Ward title, that being unlockable emblems by completing specific in-game tasks, and custom classes. Custom classses aren`t as flexible as you`d think in Monday Night Combat, the only things you can choose from, is which class you`ll be and which sponsors support you. The sponsors is actually something I really like in particular. You pick a sponsor, and get the various boosts that`s associated with that sponsor, for example, picking Regenitol `Kills Pain Dead` as your sponsor gives you a 2x boost to Health Recovery. It really gives the impression of some sort of Television persona from the future plugging his latest sponsor for more money.


Another mechanic found in Monday Night Combat s the random appearance of Bacon. Bacon is a very rare drop, and once obtained by the player, it gives an increase to all of the stats of your player, from attack power, to movement speed, etc, until the next time you die.



(This summarizes the game well. Ammo high-fiving Bacon.)

Monday Night Combat is 1200 Microsoft Points ($15), but if you already have a game where you can kill other people in a competitive setting, it probably isn`t worth buying. Although, I would encourage everyone to try the trial game for it available on the Xbox Live Marketplace.

Overall Score: 7.5/10


Bacon makes everything better.


Image credits: Uber Ent.

Sunday, September 5, 2010

Update: September 2010

Here, I am with the September update, I didn't quite get everything I wanted done on my list, but I definitely got a good chunk done.

Here's the bit of my Laundry List & a few others I did finish:

Crackdown (X360)
Bayonetta (X360)
Lost Planet (X360)
Splosion Man (XBLA)
PB Winterbottom (XBLA)
Scott Pilgrim vs. The World: The Game (XBLA)
Pokemon HeartGold (DS)
Castlevania: Portrait of Ruin (DS)
Professor Layton & The Diabolical Box (DS)
Depict1 (PC)


I'm slowly chipping off the Mega Laundry List, but we'll keep going a month at a time, I like the rate this is going.

Laundry List (Sept 2010):




StarCraft (66% complete)
StarCraft: Brood War (0% complete)


I said I would beat this last month, but then I was an idiot. This month for sure.



Mass Effect (10% (?) complete)

I've been wanting to beat another BioWare game for a while now, so I asked a really good friend of mine, Blaine; a really big BioWare fan to pick between Mass Effect and Jade Empire, both games I own but have never beaten. His opinion was that I start Mass Effect, while making sure I know how good Jade Empire is. I'll be trying my best to beat this this month.



Resonance of Fate (0% complete)

Two RPG's in one month? I'm not sure if I'm up to it, given my average work week, but I'll try.



Kane & Lynch: Dead Men (0% complete)

With the new one freshly released, I may as well beat this before I try out the new one.



Red Faction: Guerilla (0% complete)

I just got this recently, and I've been hoping to beat it at a calmer time during the month.



Brutal Legend (0% complete)

Epic game made by Double Fine that I've been neglecting. Need to beat this after I get it back from Deej.



DeadRising 2: Case Zero (60% complete)

Just bought this and I've actually tackled a bit of it already. I'm having a lot of fun with this glorified demo for DeadRising 2, and I'll probably play a great chunk of it for a while.



Shank (0% complete)

An arcade title I've been hearing a lot about, I picked it up, and I'm hoping to beat it over a weekend maybe.



Lara Croft and the Guardian of Light (0% complete)

Part of the Summer of Arcade that I've only just picked up. I would prefer to go through it with a co-op partner, but I'll try and beat it by myself if I can't get a hold of anyone.



Phantom Dust (5% complete)

A great game that I picked up back in March, I've only played a bit of it so far, but be sure to see a Retro Review on it.

Planned Purchases (Sept 5 - Sept 28)

These are the things I hope to purchase in the following month. Due to personal reasons, I might not have the funds to grab more then a few titles, but I'll try my best.

If I'm getting anything big at all this month (which isn't looking likely), it'll be between a DSi XL, or an iPhone.



YS Seven

I'm trying to breathe some new life into my PSP with some titles like Valkyria Chronicles 2 (I need to get a hold of a PS3 to play the first one), Lunar: Silver Star Harmony, Final Fantasy Tactics, Persona 3 Portable, and this.



Kingdom Hearts: Birth By Sleep

Comes out on September 7, hoping to grab a hold of it, because I've actually really liked the Kingdom Hearts series so far.



Professor Layton & The Unwound Future

Given the fact that I've just beaten the 2nd one a few hours from writing this, this is something I'm actually looking very forward to.



Front Mission Evolved

I've always wanted to get into the Front Mission series, but the traditional turn based system isn't catching my eye. I'm hoping after buying this I can try Front Mission 1 again, and maybe appreciate the mechanics a bit more.



Dead Rising 2

From what I've played of Case Zero so far, and some of the developer diaries I've seen, the game is looking like a very good purchase so far.

Future Reviews:

I was all set to do 3 reviews last month, but I only managed to do 1, so this month, I'm going to crank out a few more:



Review: Alan Wake

One of my most anticipated games of 2010. The review will be finalized this month.



Review: Resonance of Fate

Again, just toying with some ideas here. Practicing as a writer and such. Expect to see my review on this as I complete it.



Quick Review: Monday Night Combat

Another review from last month I couldn't complete. It shouldn't take too long hence 'Quick' review.



Quick Review: Depict1

A great indie game that came straight out of left field (aka: DToid) and was a highly enjoyable 15 minutes. I'll have to do a small write-up.



Retro Review: Phantom Dust

A great game, that's really overlooked, back when I bought it, I only played it for a few minutes before shelving it, I'm going to dig it back out this month and give it some much needed time.

So there's September in a nutshell.

Image credits: IGN